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Archived from groups: rec.games.int-fiction (More info?)
Before I get too far into it, I wanted to ask people's opinions on a game I
am writing ...
It is more like a multi-threaded story than Interactive Fiction. The setting
is a small town where lots of things are going on ... you can wander around
invisibly and overhear conversations, examine things, etc. just like
watching a movie and controlling the camera position & angle - but you can't
take things or talk to people.
The idea is to solve several mysteries: a murder, a robbery and a romance.
To do this, you will have to gather information and work out what is going
on, which would involve replaying from the beginning several times and
gathering clues (and sorting out the red herrings from the real herrings
. To solve a mystery, you use a special "solve" command and answer
several questions; you are only told if you have all of the questions
correct, not individual ones (to prevent guessing). Hints will be available.
Would this be interesting to play, or is it a bit too far removed from
normal IF for people ?
Thanks for any input,
David Fisher
PS. If you are wondering why I am doing it this way, it is because I don't
want the PC to be able to wreck the story line (too much work at this stage
to allow for multiple plot lines if one becomes impossible due to the PC's
actions). The timing of events is kind of important, and the PC would
probably not even realise the consequences of their actions if they delayed
or prevented something from happening, which would make events appear to be
kind of random to the player, too ...
But if it makes it too frustrating not to be able to interact much with the
world, maybe I should try a different approach.
Before I get too far into it, I wanted to ask people's opinions on a game I
am writing ...
It is more like a multi-threaded story than Interactive Fiction. The setting
is a small town where lots of things are going on ... you can wander around
invisibly and overhear conversations, examine things, etc. just like
watching a movie and controlling the camera position & angle - but you can't
take things or talk to people.
The idea is to solve several mysteries: a murder, a robbery and a romance.
To do this, you will have to gather information and work out what is going
on, which would involve replaying from the beginning several times and
gathering clues (and sorting out the red herrings from the real herrings
. To solve a mystery, you use a special "solve" command and answer
several questions; you are only told if you have all of the questions
correct, not individual ones (to prevent guessing). Hints will be available.
Would this be interesting to play, or is it a bit too far removed from
normal IF for people ?
Thanks for any input,
David Fisher
PS. If you are wondering why I am doing it this way, it is because I don't
want the PC to be able to wreck the story line (too much work at this stage
to allow for multiple plot lines if one becomes impossible due to the PC's
actions). The timing of events is kind of important, and the PC would
probably not even realise the consequences of their actions if they delayed
or prevented something from happening, which would make events appear to be
kind of random to the player, too ...
But if it makes it too frustrating not to be able to interact much with the
world, maybe I should try a different approach.