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Archived from groups: alt.games.civ3 (More info?)
Now that Civ4 is in development, I think serious attention should once
again be brought to railroads, a fantastic but much too simplistic
feature.
In Civ3, in all Civs, railroads are always the same. Whether you're
society is early industrial, late modern or even space age, your
railroads:
- never break down (and no, I'm not suggesting micromanagement is the
solution to this)
- have unlimited carrying capacity
- can transport units anywhere *INSTANTANEOUSLY*
Now, I ask you, if the British could have INSTANTANESOUSLY transported
50,000 troops from South Africa to Afghanistan, would 17,000 British
have been massacred there in the 18th Century?
Early railroads, which historically went 15 miles per hour, need to be
limited in how much, and how far, they can transport troops and trade.
Otherwise, land-based powers get way too much of an advantage over
Sea-based powers, as soon as somebody invents the steam engine.
I hope this is remedied in Civ4.
Now that Civ4 is in development, I think serious attention should once
again be brought to railroads, a fantastic but much too simplistic
feature.
In Civ3, in all Civs, railroads are always the same. Whether you're
society is early industrial, late modern or even space age, your
railroads:
- never break down (and no, I'm not suggesting micromanagement is the
solution to this)
- have unlimited carrying capacity
- can transport units anywhere *INSTANTANEOUSLY*
Now, I ask you, if the British could have INSTANTANESOUSLY transported
50,000 troops from South Africa to Afghanistan, would 17,000 British
have been massacred there in the 18th Century?
Early railroads, which historically went 15 miles per hour, need to be
limited in how much, and how far, they can transport troops and trade.
Otherwise, land-based powers get way too much of an advantage over
Sea-based powers, as soon as somebody invents the steam engine.
I hope this is remedied in Civ4.