Cooler Master showcases a massive 57-inch super ultrawide dual-4K Mini LED gaming monitor
Is this enough immersion yet?
A gargantuan curved gaming monitor takes up a lot of desk space at Cooler Master’s Computex 2024 show area. The new Cooler Master GP57ZS is built around a 57-inch diagonal display with dual-4K resolution. Boosting immersion, Cooler Master has leveraged a 1000R curvature and punchy visuals driven by VA Mini-LED technology, which covers 98% of the DCI-P3 gamut.
For now, the Cooler Master GP57ZS is primarily a tease. The firm says that it is a proof of concept for several supporting technologies, such as a new custom heatsink (yes, this monitor needs cooling), a new sound system, and a new design aesthetic.
Sitting in front of a 57-inch monitor with 7,680 x 2,160 pixels and 1000R curvature, it would be difficult not to be immersed. However, the 2304-zone Mini LED backlight for excellent contrast and the wide color gamut on display should crank your immersion levels even higher. Cooler Master sums up the GP57ZS by claiming the new screen will help you “lose yourself in colorful worlds.”
We don’t have detailed specs available for the Cooler Master GP57ZS, as it is still in development. However, it certainly looks like it could be a good alternative (or even be somehow related) to the Samsung Odyssey Neo G9 Dual-UHD or the Acer Predator Z57 gaming monitors. Stay tuned for pricing and availability information.
In addition to the unobtainium of the GP57ZS, Cooler Master has some more mainstream monitors on show at its Computex showcase. We noticed two attractive new 27-inch monitors with sweet-spot QHD resolution panels, represented by the Cooler Master GP27QP premium every day (flat) monitor and the Cooler Master GM27QP for work and play (curved).
Whichever of these 27-inch monitors you prefer, the flat or the curved one, you will benefit from their high PPI display supporting fast refresh rates (up to 240 Hz for the GP27QP and 160 Hz for the GM270P), quick 1 ms response times, built-in stereo speakers, and low-blue-light and flicker-free ergonomics.
The ‘premium’ model, the Cooler Master GP27QP, doesn’t only offer slightly faster max refresh rates, it has HDR1000 (vs HDR400) and superior contrast thanks to Mini LED technology with 1,152 dimming zones. It also benefits from USB Type-C display connectivity (alongside HDMI and DP), which is very convenient for plugging in laptops, smart devices, etc.
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Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.
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A Stoner I just modeled up what I think would be an immersive enough screen for the next 10 years. I would expect much newer technology after 2035 to come about...Reply
It would be a 1200 R 84 inch 42:9 aspect ratio screen that would barely fit on a 72 inch desk and take up a total of 18 inches of desk depth. 10080 x 2160 resolution apparently. -
PEnns "57-inch super ultrawide "This is getting ridiculous, Can't wait for the 96" curved any time now!Reply -
helper800
Cannot wait for the monitor loop that is a complete surround so you can never leave.PEnns said:
"57-inch super ultrawide "This is getting ridiculous, Can't wait for the 96" curved any time now! -
PEnns
Heh, I was thinking about the 360 degree next big thing!!helper800 said:Cannot wait for the monitor loop that is a complete surround so you can never leave. -
derekullo UsingReply
https://simracingcockpit.gg/fov-calculator
Screen Ratio32:9
Screen Size57"
Distance to Screen60cm
ScreensTriple Screens
Curved ScreensYes
Radius of curve1000R
Bezel Thickness0mm
We get a horizontal field of view of 361° or a fully surrounded view! -
HideOut
its been invented, but not yet for sale. its called the Holodeck ;)helper800 said:Cannot wait for the monitor loop that is a complete surround so you can never leave. -
jkflipflop98 I picked up a 50" 120Hz 4K Vizio at Walmart for $400 a few months ago. Makes one kickass monitor🤷♂️Reply -
abufrejoval I'm sceptical that it would be all that good an immersion, especially if you've at least once used a VR headset.Reply
It's one of those uncanny gaps, that tend to actually widen as you believe you're getting closer.
It might work somewhat better with racing or space simulators, where your view is strictly forward, but I've tried flight simulators for the longest time with screens (actually since V1 on the Apple ]
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husker The problem I have with ultra-wide monitors is that you could also classify them as "ultra-short" (as in height). There is a reasonably well-defined best aspect ratio, which is somewhere between 16:9 and 2:1. Despite the pixel count/resolution of a monitor, your brain (or at least my brain) knows that it craves to see more of the up and down view when it is presented with such a wide angle. Despite telling me I'm seeing more, it just feels cut-off at the top. That observation may not apply once monitors get this gargantuan, however, since your head can only tilt upwards so far.Reply