Leaked Game Informer Features New Respawn Title Titanfall
Rejoice mech fans! Titanfall is yet another game to add to the list.
In 2010, Jason West and Vince Zampella left behind Call of Duty, Infinity Ward, and Activision to seek their fortunes elsewhere. They formed Respawn Entertainment and jumped into bed with EA to receive proper funding. In the process, they robbed Infinity Ward of many talented employees, who all jumped ship to the new company.
Respawn revealed to the public that it was working on a project, although the nature of it has been kept under wraps until recently. A NeoGAF member snagged an early digital copy of the July issue of Game Informer, which featured the company's new IP as the cover feature. Though the Game Informer issue has since then been taken down, NeoGAF leaked plenty of details about the new game, dubbed Titanfall.
According to the leaked article, Titanfall will be headed for the Xbox One and PC. A 360 port will be outsourced to another developer.
The focus of the game is on mechs, called Titans. These 'Titans' can either be piloted or programmed to follow the pilot in ground combat.
Titanfall is being developed on the Source engine and is targeting a spring 2014 launch. When Polygon reached out for a comment, an EA representative only confirmed that there would be more about Titanfall to come at E3. "There's a lot more of Titanfall to be revealed. Tune in to the EA E3 press conference on Monday June 10 at 1pm PDT for the details."
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Microsoft Flight Simulator 2024 gets a new patch to address ongoing stability issues — Microsoft suggests users install 1.1.9.0 patch, relocate Community Folder to mitigate long loading times
Three days later, Microsoft Flight Simulator 2024 launch is still stumbling with access and bandwidth problems — issues aren't going away anytime soon as more users come online globally
-
eklipz330 source engine? i figured it would be for the 360 and ported to the xbox 1, not the other way around...Reply -
alxianthelast to combine both your posts, I stopped paying attention at EA and stopped caring about a game I up 'til them great hopes for when I saw it was being made with Source engine instead of CryEngine. We'll see what they'll bring to E3 and how it will stack up to other relevant mech based shooters.. and if it is worth licensing Source Engine.. to what, save move?Reply