RTX 4090 Twice as Fast as RTX 3080 in Overwatch 2 Without DLSS 3

Overwatch 2
(Image credit: Blizzard)
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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • gg83
    Its also 3x the price
    Reply
  • hotaru251
    whats the fastest refresh rate on a monitor?
    anything over that is kind of pointless atm.
    Reply
  • TechyInAZ
    hotaru251 said:
    whats the fastest refresh rate on a monitor?
    anything over that is kind of pointless atm.

    Not true, for competitive shooters, higher FPS is better - whether or not it exceeds your refresh rate. In general, the higher your FPS is, the lower your input lag will be.
    Reply
  • salgado18
    Of course it's not cheaper, the real competitor (RDNA3) is still a couple of months away. Until then, they will sell for as high as they can, using the new technologies and "50% more performance" as marketing push. Once AMD makes their move, prices will slowly adjust to the new reality (slowly, because I also think AMD won't push prices lower than necessary too).
    Reply
  • sizzling
    Anyone else looking at these new cards and feel there is little point in upgrading with current games? At 1440p 240Hz my 3080 is going a cracking job still, to the point I doubt I’d notice any benefit from an upgrade. It feels like gpu performance has accelerated faster than game requirements?
    Reply
  • lmcnabney
    TechyInAZ said:
    In general, the higher your FPS is, the lower your input lag will be.
    You know input lag is the delay between the input device and the pixels on the screen, right? It is going to be the same if you are playing an old game at 240fps or a brand new one with everything turned up to the max at 40.
    Reply
  • salgado18
    sizzling said:
    Anyone else looking at these new cards and feel there is little point in upgrading with current games? At 1440p 240Hz my 3080 is going a cracking job still, to the point I doubt I’d notice any benefit from an upgrade. It feels like gpu performance has accelerated faster than game requirements?
    Upgrade when you need to, not when they tell you to. If your card is doing what you need it to do, why change it? Until heavier games come and it can't perform as you expect, don't give in to the buyer's impulse.

    I say perform as you need because you mention 240Hz, but if you are happy with newer games running at 120 fps and your card does it, it still works, right?

    My idea is: I'll get a 1440p card to play 1080p content for at least some 4-5 years, if possible more. If my current R9 280 is running games at 1080p medium/high today, the next card can live as long, right?
    Reply
  • TechyInAZ
    lmcnabney said:
    You know input lag is the delay between the input device and the pixels on the screen, right? It is going to be the same if you are playing an old game at 240fps or a brand new one with everything turned up to the max at 40.

    False, input lag takes into consideration CPU and GPU rendering time as well. The faster your CPU and GPU are spitting out frames, the lower your input delay will be.
    Reply
  • lmcnabney
    TechyInAZ said:
    False, input lag takes into consideration CPU and GPU rendering time as well. The faster your CPU and GPU are spitting out frames, the lower your input delay will be.

    The CPU/GPU are a factor only if scaling to a non-native resolution on the monitor. That's why the same input lag is detectable when typing in Word, pointing and clicking on the desktop, playing Halflife 2 at 360fps, or playing Cyberpunk with everything turned on. Using a wired mouse and and upgrading to low-latency displays is how you combat it. Yeah, the MB/CPU/GPU can cause problems, but modern gear is just not variable. They all are about as good as they can get.
    Reply
  • TechyInAZ
    lmcnabney said:
    The CPU/GPU are a factor only if scaling to a non-native resolution on the monitor. That's why the same input lag is detectable when typing in Word, pointing and clicking on the desktop, playing Halflife 2 at 360fps, or playing Cyberpunk with everything turned on. Using a wired mouse and and upgrading to low-latency displays is how you combat it. Yeah, the MB/CPU/GPU can cause problems, but modern gear is just not variable. They all are about as good as they can get.

    I'm not sure where you're getting you're information from but that's all false. Any 3D game, that needs rendering time to output a frame, will have varying levels of input lag, depending on how fast the CPU and GPU can render out frames.

    Frames per second is just a unit of time. The slower your FPS, the more lag you will have, because the image is taking longer to be displayed on screen. This can be combated by frame limiters somewhat, but again in general, higher FPS yields lower input lag, due to faster frame rendering.
    Reply