SIGGRAPH 2013: Scott Metzger, The Foundry, and Nvidia Demonstrate the Rise Project
At SIGGRAPH 2013 in Anaheim, CA, VFX artist and supervisor Scott Metzger used The Foundry's Mari and Modo to demonstrate a 3D scene reconstruction process using data derived from HDRI source images and LIDAR data.
At SIGGRAPH 2013 in Anaheim, CA, VFX artist and supervisor Scott Metzger used The Foundry's Mari and Modo to demonstrate a 3D scene reconstruction process using data derived from HDRI source images and LIDAR data.
Using several HDRI mirror ball images as well as additional HDRI stills, and LIDAR data for the scene, the scene was reconstructed in a might lower polygon version using The Foundry's Modo. The lower-polygon geometry was then imported into Mari, Foundry's GPU-accelerated 3D painting application, and the high-dynamic-range images were painted onto the geometry. Metzger and director David Karlak are using these techniques to reconstruct realistic locations for the upcoming film Rise.
The Foundry is a developer of high-end visual effects software, including Nuke, the industry standard for feature film compositing (originally developed at Digital Domain); Mari, their GPU-accelerated 3D painting software (originally developed at Weta Digital); Modo, their 3D animation software, and other applications related to visual effects and post-production pipelines.
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