'Starcraft: Remastered' Will Cost $15 When It Debuts On August 14

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Nathaniel Mott
Freelance News & Features Writer

Nathaniel Mott is a freelance news and features writer for Tom's Hardware US, covering breaking news, security, and the silliest aspects of the tech industry.

  • Memhorder
    "My Life for Hire"
    Reply
  • valeman2012
    "For my People"
    Reply
  • xelliz
    19883584 said:
    "My Life for Hire"

    Hire you say?
    Reply
  • gasaraki
    It's actually "My Life for Aiur"
    Reply
  • Martell1977
    Cool, now waiting for Warcraft: Orcs and Humans and Warcraft 2: Tides of Darkness to get the same treatment, however, I hope they update the UI on War1.
    Reply
  • Giroro
    I played through the rereleased free version of starcraft recently.
    It somehow had performance issues on 4.0GHz of i5 plus a 1080.

    Also my single player game crashed due to a network error ... What kind of always-online tracking BS did they add to the single player campaign... And why?
    Reply
  • clifftam
    Nuclear launch detected...

    6 pool rush reigns again. =)
    Reply
  • dimar
    I bought it to support the remastered Warcraft 1, 2 and 3 releases.
    Reply
  • SBMfromLA
    I've both excited and disappointed with this. For years I've wanted the original Starcraft to be redone but with the SC2 engine. Some people argued they wouldn't like that engine... but to each their own. One of the issues about the original Starcraft game was the dumbed down AI. If they made improvements that allow SCVs to automatically begin harvesting after being created or to auto repair mechanical units... then I'll be happy.
    Reply
  • Martell1977
    19890317 said:
    I've both excited and disappointed with this. For years I've wanted the original Starcraft to be redone but with the SC2 engine. Some people argued they wouldn't like that engine... but to each their own. One of the issues about the original Starcraft game was the dumbed down AI. If they made improvements that allow SCVs to automatically begin harvesting after being created or to auto repair mechanical units... then I'll be happy.

    Have to remember the time period of SC1, the AI was pretty good for that time. but it will be interesting to see if they added functionality like setting auto harvest for SCV's, but from the articles I've read, the gameplay itself hasn't been changed, just the graphics, matchmaking and added some cutscenes/art.
    Reply