Microsoft Ups Xbox One CPU Clock Frequency
Xbox One gets a bit of a speed boost and is now in mass production.
Today we learned that the Xbox One will be in stores by November 22, just in time for the busiest shopping event of the year in the United States. With that date less than a few months away, Microsoft has revealed that the Xbox One is now in mass production – with a little hardware upgrade.
According to comments made by Xbox chief marketing officer Yusef Mehdi at the Citi Global Technology Conference, the final clock frequency of the Xbox One CPU is 1.75 GHz, which is a bump up from the initial 1.6 GHz spec.
This news follows a similar move last month when chief product officer for Xbox Marc Whitten said that the Xbox One's GPU has been officially bumped up from 800 MHz to 853 MHz.
The increases may be modest by enthusiast standards, but for a product that Microsoft intends on shipping millions, it's a pretty strong sign of commitment in pushing performance as far as it can safely go.
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deftonian I hope this last minute OC doesn't make the system unstable and that there was adequate testing done to ensure a decent system life cycle.Reply -
mobrocket Nice job ... more positive news u can get the betterReply
cus PS4 is going to eat you alive on early sales -
Calculatron I'm more worried about any sort of programming optimizations they'll be able to bring to the table to take advantage of the hardware, than anything else.Reply -
eklipz330 Excellent news for all the gigahertz whores. Why anyone still believes frequency is a good indication of performance is anyone's guess, but I guess even a whore can find reasons for what they believe inReply -
x2ruff4u You guys don't realize games that are barely coming out for the PS4/XBONE don't use it's full potential. You think PC is way far ahead you just wait and see.Reply -
rantoc And in a few years from now it will be ridiculously slow and (depending on sales) keep the evolution of gaming stuck for a 4-5 years like the old xbox and ps3 did....Reply -
wanderer11 I wonder how many of the cores are dedicated to "security", kinnect, or other useless features.Reply -
06yfz450ridr 11484087 said:You guys don't realize games that are barely coming out for the PS4/XBONE don't use it's full potential. You think PC is way far ahead you just wait and see.
lol they wouldnt be upping the speeds to get a boost if they were. the only reason these systems can even play these games is because they are optimized to do so. even then they only run @ 30 fps most likely. hands down consoles will never beat any decent PC head to head.