We benchmarked Intel's Lunar Lake GPU with Core Ultra 9 — overall performance improved, though driver concerns still remain [Updated]

Lunar Lake CPU
(Image credit: Intel)

Intel officially released its Lunar Lake mobile processors today, and we have a review of the Asus Zenbook S14 with the Core Ultra 7 258V. This is supposed to be the new king of laptop processors, with improved battery life being a key element. But it's also the showcase for Intel's latest GPU architecture, and while no integrated graphics solution will rank among the best graphics cards and these aren't positioned as gaming laptops, we want to see how Intel's latest stacks up against the competition.

The Core Ultra 9 288V comes with Intel Arc Graphics 140V, with the V indicating the power level of the chip. It's a nominal 30W part with a maximum turbo power of 37W. We're using the Core Ultra 9 in order to potentially remove power restrictions that might impact the Core Ultra 7 258V, with the hope of seeing higher, more consistent performance. This is also the debut of Intel's Battlemage GPU architecture, sort of — power limits and shared memory will be major limiting factors for any GPU workload.

To see what Lunar Lake and Battlemage bring to the table, we'll compare the new processor with the previous generation Meteor Lake chip along with AMD's Ryzen AI chip. Here's the quick rundown of core specs for the various chips we're looking at.

[Note: We have retested the games that used FSR3 upscaling and framegen to eliminate those technologies from the equation, as it seems framegen may have failed to work in at least one instance. We also tested with XeSS alongside FSR3 upscaling on both AMD and Intel GPUs, without framegen.]

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Mobile processor core specifications
Header Cell - Column 0 Intel Lunar Lake Intel Meteor Lake AMD Strix Point
Processor Core Ultra 9 288V Core Ultra 7 155H Ryzen AI 9 HX 370
Laptop Asus Zenbook S14 Asus Zenbook 14 OLED Asus Zenbook S16
CPU cores 4 P-core/4 E-core 6 P-core/8 E-core 4 Zen 5/8 Zen 5c
Cores/Threads 8/8 14/20 12/24
CPU boost clocks 5.1 P-core/3.7 E-core 4.8 P-core/3.8 E-core 5.1 Zen 5/3.3 Zen 5c
Default TDP 30W 28W 28W
GPU model Arc Graphics 140V Arc Graphics Radeon 890M
GPU cores (Xe / CU) 8 8 16
GPU shaders 1024 1024 1024
GPU boost clocks 2050 MHz 2250 MHz 2900 MHz
GPU TFLOPS (FP32) 4.20 4.61 5.94
GPU TOPS (INT8) 64 18 24
Memory 32GB LPDDR5X-8533 32GB DDR5-7467 32GB DDR5-7500
Memory bandwidth 136.5 GB/s 119.5 GB/s 120.0 GB/s
NPU TOPS (INT8) 45 11 50
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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Gururu
    This is a good examination given the interest on Battlemage performance. The fact that Alchemist beats it raises a bit of skepticism for the value of a comparison now. Time will tell (hopefully soon!) but I can't help but think that at this time the observed performance is intended for whatever reason.
    Reply
  • Paspanuki
    Making this comparison based on claimed TDP instead of actual consumption is utterly ridiculous. HX 370 at performance is 54W + Ram vs 30W of LL PL2 max including ram.

    Complete different chips which doesn't make sense to compare one to another

    PS: Intel drivers still need work, we can agree on that
    Reply
  • JarredWaltonGPU
    Paspanuki said:
    Making this comparison based on claimed TDP instead of actual consumption is utterly ridiculous. HX 370 at performance is 54W + Ram vs 30W of LL PL2 max including ram.

    Complete different chips which doesn't make sense to compare one to another

    PS: Intel drivers still need work, we can agree on that
    It's why we clearly explain what we're testing and what it can mean. Yes, Strix Point has a different chassis in this case. But this is the only Strix Point laptop we currently have access to. It's still interesting that AMD doesn't wipe the competition in this case, indicating bottlenecks sometimes lie elsewhere (like with VRAM bandwidth).

    We did not have the option to choose from all laptops available at retail and pick the ones we wanted to test. Instead, we have the AMD and Intel provided samples for Meteor Lake, Lunar Lake, and Strix Point. But the Intel units are both effectively the same chassis, with similar power limits, and so those numbers are quite telling.
    Reply
  • rluker5
    I only see an issue with frame generation.
    Is it working on Intel? If not, doesn't Lossless scaling give you far more frames than FSR FG?
    Reply
  • DS426
    It's good to grab these baselines on Lunar Lake to see what performance gains will come about in these games in 6 mo, 12 mo, etc. from now. Again though, these aren't purist gaming laptops, so gaming performance has lower relative importance on these models than battery life and productivity & AI apps. I'm already seeing some crazy battery life numbers out there on the internetz.

    Interesting to see where the added memory bandwidth helped slingshot LNL forward. I'd love to see some good tests that illustrate how much AMD's Radeon 890M can be bottlenecked by DDR5.

    This wasn't a pointless comparison -- Jarred laid out the caveats. Many more tests across various OEM's, models, benchmarkers (tech journalists, etc.), and benchmarks will eventually reveal how different (or not) Lunar Lake really is.

    Surprised it ran Black Myth: Wukong on day 1! Battlemage already looks to be way more stable than Arc was at launch. Sure, kind of to be expected but you also never know, lol.
    Reply
  • Elusive Ruse
    Intel has had long enough to develop proper drivers, it is time we stop giving them the benefit of the doubt and treat them like some kind of industry newbies whom the consumer should act as beta testers or bankroll their venture into the GPU market.
    Intel is launching yet another product with trash drivers that’s what this story should be about.
    Reply
  • thestryker
    I'm not sure why you would test using FSR + Frame Generation when all this will do is expose the lack of compute power on higher threaded titles. Between that and the higher power draw I'm not sure what useful conclusions can be made here. "Driver issues" certainly isn't exposed here nor is any useful performance information. I get the whole "test with what you've got" but you can't just ignore the significant differences, then test in a way that removes load off the GPU and make GPU conclusions based on said testing.

    Also too many years in the graphics game as almost every instance of 890m says 980m instead.
    Reply
  • rluker5
    I wonder if Lunar Lake has enough XMX to do a decent job of XeSS?
    XeSS gives more fps than FSR with both at balanced in CP2077 on my A750 and it is well known that XeSS looks better than any FSR from an equivalent time.
    I've seen other LNL reviews using XeSS so maybe?

    Also that Lossless Scaling program can interpolate up to the vsync refresh rate limit nowadays. Even 4x if needed, but the game feels best if your base framerate is close to 60. It really degrades into trash if you try to turn 15 fps into 60. 50-60ish into 120 is pretty decent though. So long as you turn off motion blur.
    If you had that you would have no reason to use that grainy mess that is low res FSR upscaling with AMD interpolation.

    But as for a performance comparison I agree with thestryker that adding interpolation on power limited mobile parts is only muddying the water. It is muddy enough with upscaling already. Imagine if some reviewer of Lunar Lake got just the Intel chip to triple their frames because they wanted to use Lossless Scaling with XeSS instead of the AMD favoring FSR combo because it looks so bad at low resolutions. All of those extra frames wouldn't mean that Intel was that much faster. Readers could be mislead.
    Reply
  • JarredWaltonGPU
    I've added this note to the article, FYI:

    -----------
    We are aware of concerns that using FSR3 upscaling and framegen could negatively impact Intel GPUs. We are in the process of conducting additional tests at 720p native and 1080p with FSR and/or XeSS — but without framegen — to provide a more complete picture of performance.
    -----------

    It's been a bit of a time crunch, and we'll hopefully be able to do some additional testing in the coming weeks in a variety of other games. I initially thought, "Yeah, let's enable FSR3 upscaling and framegen because it works on all GPUs and it's basically needed to get decent 1080p performance in some of these games." In retrospect, it's just one more variable that's best to eliminate — not that I think it's bad to test it, but it's also important to characterize performance without framegen/FSR as well. So that's what we're doing.
    Reply
  • JarredWaltonGPU
    thestryker said:
    I'm not sure why you would test using FSR + Frame Generation when all this will do is expose the lack of compute power on higher threaded titles. Between that and the higher power draw I'm not sure what useful conclusions can be made here. "Driver issues" certainly isn't exposed here nor is any useful performance information. I get the whole "test with what you've got" but you can't just ignore the significant differences, then test in a way that removes load off the GPU and make GPU conclusions based on said testing.

    Also too many years in the graphics game as almost every instance of 890m says 980m instead.
    Sigh... 890M, 980M... the latter seemed to make sense in my brain while writing! LOL. I've fixed all notes about the wrong non-existent Radeon 980M now. Thanks.

    I also screwed up on the Intel TFLOPS initially, which were both half of what they should have been.
    Reply