Steam Controller interview full transcript — Valve programmer and engineer discuss design, latency, prototyping, and the joys of not having a kernel driver

MEMBER EXCLUSIVE
Valve Steam Controller
(Image credit: Tom's Hardware)

When we reviewed the Steam Controller, we had the chance to sit down with Valve and talk about our experiences using it and ask questions about it.

We talked with Valve programmer Pierre-Loup Griffais and Steve Cardinali, a mechanical engineer on the Steam Controller team, to talk more about the controller's design, the fact that it works only with Steam, and to learn more about how the company is dealing with latency, among many other topics. We published excerpts from this interview in a story alongside the review. Here, we're presenting the full transcript of our conversation.

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Andrew E. Freedman
Senior Editor

Andrew E. Freedman is a senior editor at Tom's Hardware focusing on laptops, desktops and gaming. He also keeps up with the latest news. A lover of all things gaming and tech, his previous work has shown up in Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, among others. Follow him on Threads @FreedmanAE and BlueSky @andrewfreedman.net. You can send him tips on Signal: andrewfreedman.01