Do you need a mouse with an 8K polling rate?

Gaming Mouse
(Image credit: Tom's Hardware)

For years, the standard polling rate for gaming peripherals — mice, keyboards, etc. — has been 1,000 Hz, which equates to a delay, or latency, of 1 millisecond. This is significantly higher than the standard polling rate for non-gaming peripherals, by the way, which is 125 Hz (8ms latency) — in fact, it's eight times as fast.

Well, over the last couple of years, gaming companies have been asking: What if we made the polling rate even faster than 1,000 Hz? What if we made it eight times as fast?

Sarah Jacobsson Purewal
Senior Editor, Peripherals

Sarah Jacobsson Purewal is a senior editor at Tom's Hardware covering peripherals, software, and custom builds. You can find more of her work in PCWorld, Macworld, TechHive, CNET, Gizmodo, Tom's Guide, PC Gamer, Men's Health, Men's Fitness, SHAPE, Cosmopolitan, and just about everywhere else.

  • Xajel
    Nah, my GPU can't even handle 4K...

    You know I'm joking?
    Reply
  • bit_user
    What competitive gamers are thinking about is minimizing end-to-end latency. That's everything from when you twitch your hand to when the pixels on the screen actually reflect the input. Each link in the chain introduces a little bit: input device & processing, game loop, rendering engine, and display refresh. Because there's very little ability to control some of these, I think it places greater emphasis on the others, even when their contribution to the total is small.

    Next, you may ask why someone really needs such low latency, given the limits of human reaction time. However, that's the wrong way to think about it. If we assume the human reaction time is similar between most competitive gamers, then you can get an edge by having a hardware setup with lower latency. That's because your system's end-to-end latency adds to your biological reaction time. It's the sum of those which ultimately matters. So, if you have the same biological reaction time as your competitor, but your system has a few milliseconds less end-to-end latency, then it could give a very slight edge that allows you to beat someone with roughly comparable skill.

    As for how far to go, I can understand elite gamers wanting better than 1 kHz polling rate. Shaving nearly a millisecond off of end-to-end latency anywhere else in the system is going to be a lot more expensive. But, I wouldn't stress over 4 kHz vs. 8 kHz, for instance.
    Reply