Looking ahead to Intel's 925XE chipset and FSB1066

Benchmarks And Settings

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Benchmarks and SettingsOpenGL
Quake III Team ArenaVersion 1.321280x1024 - 32 bitTimedemo1 / demo thg3"custom timedemo"Graphics detail = High Quality
WolfensteinEnemy TerritoryVersion: 2.56 (Patch V 1.02)1280 x 1024 - 32 bittimedemo 1 / demo demo4Geometric detail = highTexture detail = high
DirectX 8
Comanche 4 DemoVersion: 1.0.1.181280 x 1024 - 32 bitautio = off
Unreal Tournament 2004Version: 32041280 x 1024 / 32 bit / Audio = offTHG8-assault-single
DirectX 9
3DMark 2003Version 3.4.01024 x 786 - 32 bitGraphics and CPU Default Benchmark
Video
Mainconcept MPEG EncoderVersion: 1.4.21.2 GB DV to MPEG II(720x576, Audio) converting
Auto Gordian KnotVersion: 1.45b
DivX 5.1.1 ProAudio = AC3 6ch
XviD 1.0.1 FinalCustom size = 100 MBResulution settings = Fixed width (640)Codec = XviD and DivX 5Audio = CBR MP3, kbps 192
Audio
Lame MP3Version 3.96Wave 17:14 minutes (182 MB) to mp332 - 320 kbitVBR = level 3
Applications
WinrarVersion 3.30283 MB, 246 FilesCompression = BestDictionary = 4096 kB
Cinema 4D XL 8Version 8.503
Maxon ComputerRendering in 1028 x 1024, "ship_dirt"
LIUtilities650 MB wave file
WinBackup 1.84256 Bit DES encryption
Synthetic
PCMark 2004 ProVersion: 1.2.0CPU and Memory Tests
SiSoftware Sandra 2004Version 2004.10.9.89CPU Test = MultiMedia / CPU ArithmeticMemory Test = Bandwidth Benchmark
WstreamVersion: 5