High-Tech And Vertex Juggling - NVIDIA's New GeForce3 GPU
Quincunx ! Samples
Here are some samples I took in Quake3 Arena, High Quality, 1024x768:
Hello Voodoo5 - GeForce3's Other Multi-Sampling Features
The straightforward implantation of multi-sampling into GeForce3 enables more than high performing anti-aliasing. As already said, 3dfx's Voodoo5 was also using multi-sampling and so it doesn't surprise that GeForce3 is now listing all the special features that we know from Voodoo5 already. Alternative to the per-vertex motion-blur mentioned above, GeForce3 can also use multi-sampling to create this effect. The other typical multi-sampling effect is 'depth-of-field', which simulates the focusing of camera optics, blurring either the area far away or the area close up, depending on the focus.
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Prev Page Anti-Aliasing - Removing The 'Jaggies' Next Page Higher Order SurfacesThe RTX 5090's GB202 GPU will reportedly be the largest desktop chip from Nvidia since 2018 coming in at 744mm-squared — 22% larger than AD102 on the RTX 4090
Top-end and mid-range RTX 50-series cards are rumored to launch in early 2025, and entry-level cards to follow later — RTX 5090, 5080, 5070 Ti and 5070 up first