As for the architecture of the GMA 900, there's very little that can be said about it at the moment, since Intel is keeping mum on the details. What we do know, though, is that the chip has four pixel pipelines with Pixel Shader 2.0 support with 16 or 32 bit floating point precision, it has no Vertex Shader units and can perform T&L only through software. FSAA and anisotropic filtering are not supported! Intel does not talk about transistor count numbers.
Intel 915G compared to 865G:
Swipe to scroll horizontally
Header Cell - Column 0
Intel 865G
Intel 915G
DirectX Generation
DX 7.1
DX 9 in parts
Core Clock
266 / 320 MHz
333 MHz
Pixel Pipes
1
4
Texture Fillrate
266 MT/s
1300 MT/s
Max. Mem Bandwidth
6,4 GB/s
8,4 GB/s
Pixel Shader
No
2.0
Vertex Shader
Emulation
Emulation
T&L
by Software
by Software
OpenGL
1.3
1.4
Shadow Maps
No
Yes
Volumetric Textures
No
Yes
Slope Scale Depth Bios
No
Yes
Two Sided Stencil
No
Yes
Max. Resolution
QXGA 60Hz
QXGA 85Hz
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.