Intel Stakes Its Vision of the PC Future with 775 Launch

915G Express Chipset, Continued

As for the architecture of the GMA 900, there's very little that can be said about it at the moment, since Intel is keeping mum on the details. What we do know, though, is that the chip has four pixel pipelines with Pixel Shader 2.0 support with 16 or 32 bit floating point precision, it has no Vertex Shader units and can perform T&L only through software. FSAA and anisotropic filtering are not supported! Intel does not talk about transistor count numbers.

Intel 915G compared to 865G:

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Header Cell - Column 0 Intel 865GIntel 915G
DirectX GenerationDX 7.1DX 9 in parts
Core Clock266 / 320 MHz333 MHz
Pixel Pipes14
Texture Fillrate266 MT/s1300 MT/s
Max. Mem Bandwidth6,4 GB/s8,4 GB/s
Pixel ShaderNo2.0
Vertex ShaderEmulationEmulation
T&Lby Softwareby Software
OpenGL1.31.4
Shadow MapsNoYes
Volumetric TexturesNoYes
Slope Scale Depth BiosNoYes
Two Sided StencilNoYes
Max. ResolutionQXGA 60HzQXGA 85Hz