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Benchmarks And Settings
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Benchmarks and Settings
OpenGL
Quake III Arena
Version 1.161024x768 - 32 bitTimedemo1 / demo demo001command line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal
Quake III Team Arena
Version 1.321280x1024 - 32 bitTimedemo1 / demo thg3"custom timedemo"Graphics detail = High Quality
WolfensteinEnemy Territory
Version: 2.56 (Patch V 1.02)1280 x 1024 - 32 bittimedemo 1 / demo demo4Geometric detail = highTexture detail = high
DirectX 8
Serious SamThe Secound Encounter
Version 1.071280 x 1024 - 32 bitGraphics API: Open GLPreferences: Qualityno AudioBits per Pixel: 32 BitExecute Addon: 32bit_HQ++-ansio8-24z.iniDemo: The Grand Cathedral
Comanche 4 Demo
Version: 1.0.1.181280 x 1024 - 32 bitautio = off
Unreal Tournament 2004
Version: 32041280 x 1024 / 32 bit / Audio = offTHG8-assault-single
Splinter Cell
Version 1.2b1280 x 1024 - 32 Bitaudio = off2_2_1_KalinatekDemoShdow resolution: lowShadow detail: lowEffects quality: low
Nascar Thunder TM 2004
Version: 20041280 x 1024 - 32 bitFPS captured with FRAPS (51 second)
DirectX 9
3DMark 2003
Version 3.4.01024 x 786 - 32 bitGraphics and CPU Default Benchmark
AquaMark3
Version: 3.01280 x 1024 - 32 bitAudio = offAdvanced MeasurementAntialiasing mode: offAnisotropy: offLevel Detail: very low
FarCry
Version 1.01280 x 1024 - 32 bitqualtity options = low
Video
Mainconcept MPEG Encoder
Version: 1.4.21.2 GB DV to MPEG II(720x576, Audio) converting
Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.