Nintendo sues Palworld developers Pocketpair for patent infringement

Official screenshot of Pocketpair's "Palworld", taken from their Steam page.
(Image credit: Pocketpair, Valve)

Late last night, waves spread across the gaming community when the notoriously litigious Nintendo finally took action against indie developer Pocketpair and its mega-hit Palworld, posting an announcement of its bombshell lawsuit on its official site. The text of that announcement is as follows:

“Nintendo Co., Ltd. (HQ: Kyoto, Minami-ku, Japan; Representative Director and President: Shuntaro Furukawa, “Nintendo” hereafter), together with The Pokémon Company, filed a patent infringement lawsuit in the Tokyo District Court against Pocketpair, Inc. (HQ: 2-10-2 Higashigotanda, Shinagawa-ku, Tokyo, “Defendant” hereafter) on September 18, 2024.

This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights.

Nintendo will continue to take necessary actions against any infringement of its intellectual property rights including the Nintendo brand itself, to protect the intellectual properties it has worked hard to establish over the years.”

While more details of Nintendo’s lawsuit will surely emerge with time, we don’t know precisely what they are taking issue with just yet. Most would assume it has something to do with the character designs, but character designs can only be copyrighted, not patented. Nintendo attacking the front of patents means there are likely components of Palworld’s gameplay design that it thinks infringe on Pokemon’s design.

Pocketpair also released a response earlier this morning on Twitter and its official website. This announcement clarifies that Pocketpair does not yet know what patents it is accused of infringing upon with Palworld and restates Pocketpair’s long-term commitment to Palworld.

While it’s hard to say how this will pan out, Nintendo picking the patent angle is very interesting— mainly because Pokemon isn’t even the first monster-catching game series. It’s simply the most popular. For example, the more adult Shin Megami Tensei series started four years before the launch of the first Pokemon game. While fans have been using character designs as a smoking gun in anti-Palworld arguments since the game came out, it seems Nintendo is taking a different angle entirely— one where they may have less to stand on, depending on what patents in this subgenre of monster-collecting RPG it’s willing to fight in court to prove it owns.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • kerberos_20
    one of the patents is JP,7398425,B
    a/pokemonsView: https://imgur.com/gallery/pokemons-patent-vs-palworld-jp-7398425-b-zFDuKSc
    Reply
  • bigdragon
    I want Nintendo to spend their money making a new, better, more mature Pokemon game. I do NOT want Nintendo spending money on lawyers and an attempt to stifle a competitor who beat them to releasing a mature monster taming game.
    Reply
  • palladin9479
    This is just a delay tactic, they want to stop Palworld sales and hurt them financially while they release another competing product. It's pretty much Nintendo's default tactic they use on anyone who doesn't have deep pockets.
    Reply
  • JamesJones44
    I'm not surprised given how much it is like Pokemon (especially the characters). However, I will say, Palworld is one of the better "Pokemon" games I've ever played. Nintendo could learn a thing or two.
    Reply
  • logainofhades
    Nintendo is the Apple of the gaming world. Sue any competition because they cannot innovate on their own.
    Reply
  • Druid kern
    This sucks as I own a copy of the game. How ever as one captures and releases monsters using the same kind of capsules as Pokémon, I am not surprised Nintendo has taken notice of this game. The last time I played there was little in the way of story, game mainly resolved around harvesting resources for building up your base and collecting monsters. Since collecting monster's in this game is very similar to Pokémon this could be what caught there eye.
    Reply
  • newtechldtech
    logainofhades said:
    Nintendo is the Apple of the gaming world. Sue any competition because they cannot innovate on their own.
    not really , Nintendo invented Most of the game industry .. software or hardware .

    For example , Mario64 was a huge hit back in the day , and all copied the gaming style and open world , and smooth 3D controls ...

    Their portables also unbeatable ...

    Even the Final fantasy series was first Nintendo exclusive as well ...
    Reply
  • logainofhades
    Atari I would argue invented the game industry. Nintendo just improved upon it, as did Sega way back then. I lived through the Atari 2600, NES, SNES, and Sega days growing up. Back then Nintendo acutally competed. They don't anymore.

    Final Fantasy was exclusive, yes, but Nintendo didn't develop it. Some of my favorite games are older FF games.
    Reply
  • newtechldtech
    logainofhades said:
    Atari I would argue invented the game industry. Nintendo just improved upon it, as did Sega way back then. I lived through the Atari 2600, NES, SNES, and Sega days growing up. Back then Nintendo acutally competed. They don't anymore.

    Final Fantasy was exclusive, yes, but Nintendo didn't develop it. Some of my favorite games are older FF games.
    Atari what? Atari was the wheel .. but what is the wheel today ?

    most Genres were invented by Nintendo back in the day .

    Actually most games ideas came from Japan ...
    Reply
  • JamesJones44
    newtechldtech said:
    Actually most games ideas came from Japan ...
    Japan has quite a few game ideas, but IDK that I would characterize it as most. Plenty did, but I can think of plenty didn't. Maniac Mansion, Tetris, SimCity, Ultima, Madden and Prince of Persia where all popular games in the 80s that were not from Japan, just to name a few. In the 90s popular games like Civilization, Doom, Fallout, Quake, Grand Theft Auto, Half-Life, GoldenEye, Age of Empires and Star Craft where not from Japan either.

    I'm not trying to discredit the work the Japanese game makers have done, they have accomplished a lot, but I don't see Japan as having or have had a monopoly on game ideas.
    Reply