Indiana Jones and the Great Circle requirements may put your PC in a museum — minimum requirements include ray-tracing GPU and a Core i7-10700K

Screenshot from Indiana Jones and the Great Circle's launch trailer.
(Image credit: Machine Games, Bethesda)

Launching on December 9, Indiana Jones and the Great Circle is the latest Indiana Jones video game—but unlike past games, it's utilizing the latest id Tech 7 engine (also used by Doom Eternal) and being developed by Machine Games of modern Wolfenstein fame. Due to shipping with ray tracing as a minimum requirement, publisher Bethesda has revealed that the system requirements across the board are fairly demanding.

With ray tracing as a minimum requirement, GPUs without the feature have been left out entirely, and for "full ray tracing" or path tracing configurations, Machine Games doesn't even bother to mention AMD GPUs. Even minimum CPU requirements are pretty high— an AMD Ryzen 5 3600 or Intel Core i7-10700K was enough for 144 Hz gaming. Still, it is only recommended for minimum settings configurations targeting 60 FPS. Though considering that the CPU requirements don't seem to change between the "Full Ray Tracing" enabled and Disabled requirements, they may be slightly inflated without "Full Ray Tracing."

The GPU requirements are somewhat more reasonable because this game is designed around hardware ray tracing as a requirement. While some describe this as "the first AAA game to require ray tracing," I think they're forgetting or being a little dismissive of Metro Exodus Enhanced Edition, which similarly doesn't support GPUs without ray tracing support. That game requires an Nvidia RTX 2060 baseline, whereas Great Circle requires an Nvidia RTX 2060 Super, AMD RX 6600, or Intel Arc A580. By modern standards, these GPU requirements are to be expected for a game that requires some level of ray tracing enabled at all times.

PC requirements for Indiana Jones and the Great Circle.

(Image credit: Machine Games, Bethesda)

Things start getting a little more serious when we begin looking at Recommended requirements and up, including the separate "Full Ray Tracing" requirements. On the processing end, 32GB of RAM and high-end, modern Ryzen 7 or Intel Core i7 chips are required. Recommended settings without path tracing demand an Nvidia RTX 3080 Ti-tier GPU, while Those with path tracing demand an RTX 4080.

Once we move onto Ultra settings with path tracing, most of even the best gaming GPUs, need not apply— only an RTX 4090 is considered suitable for the task. Ultra without path tracing is at least more reasonable, ideal for an RTX 4080 or an RX 7900 XT, but these are still astronomically higher requirements than we're used to.

Official Launch Trailer: Indiana Jones and the Great Circle - YouTube Official Launch Trailer: Indiana Jones and the Great Circle - YouTube
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That said, early impressions of the game are positive, which may justify these requirements for those who play it. With a focus on cinematic visuals and deeply immersive gameplay with elements of stealth FPS an ala Machine Game's prior work on Wolfenstein and deeply immersive, wide-open levels like those seen in the modern Hitman games, Indiana Jones and the Great Circle seems equipped to leverage its monstrous system requirements to turn around what easily looks to be the best Indiana Jones game ever made. Maybe it'll even be better than Uncharted 2.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • FunSurfer
    What are the expected fps for consoles? As only the PS5 pro will manage to pull 60fps at 1080p high settings, the others are weak at ray tracing.
    Reply
  • TheyCallMeContra
    Admin said:
    System requirements for Indiana Jones and the Great Circle drop, revealing ray tracing and high-end CPU requirements.

    Indiana Jones and the Great Circle requirements may put your PC in a museum — minimum requirements include a Core 7-10700K and a ray-tracing GPU : Read more

    I think with The Console Optimization Factor (fixed hardware platform allows for highly specific/specialized performance optimizations) and existing local RT hardware in mind, they'll be targeting 30 FPS with compromised RT. Final reviews will tell.
    Reply
  • bigdragon
    A friendly reminder to not preorder this or any other game. Give the YouTubers without early access a couple days to point out the good and bad with the game. Then you can make an informed decision.

    Refusing to preorder games has saved me so many times. I'll admit that the pre-release hype can be hard to ignore sometimes. I avoided the Cities Skylines 2 and Star Wars Outlaws train wrecks recently, but they got me with Planet Coaster 2. The game's issues were buried prior to its release. It's going to take 6 months for Planet Coaster 2 to actually get finished and deliver on its promises.
    Reply
  • m3city
    That face expressions and lip sync look worse than 2015 witcher 3. Especially Indy has some kind of rubbertype mask instead of Harrisons unsymmetrical, fatigued face.
    Reply
  • atomicWAR
    But can it run Crysis Indy?

    Nice to see a game dev willing to finally push ray-tracing as a requirement. I know a lot of friends with out the hardware to run this that will be upset. Hopefully this will help push ray/path-tracing to become the standard in games. Time will tell...
    Reply
  • hotaru251
    their req are just stupid.

    Ultra wanst a 7900x or better....the x900 are worse for gaming than the x700/800.

    also.....How in the ever living heck do you use Doom Eternal's engine and need such high demanding system req when game looks awful????
    Just screams unoptimized.
    Reply
  • valthuer
    atomicWAR said:
    I know a lot of friends with out the hardware to run this that will be upset.

    Understandably so, if you ask me. Remember that, ever since the days of Doom (2016), id Tech had the reputation of an engine being able to run at Ultra, even on a potato. Indy, is about to ruin that reputation.

    Having said that, I seriously doubt my 4090 will be enough for the Ultra preset of this game.

    Waiting for 5090 - which i won't be able to purchase, but you get the point. :ROFLMAO:
    Reply
  • valthuer
    hotaru251 said:
    also.....How in the ever living heck do you use Doom Eternal's engine and need such high demanding system req when game looks awful????
    Just screams unoptimized.

    Game looks amazing, but i will agree with the rest of your sentence. That would be my initial reaction as well: i can only imagine the amount of effort it takes, in order to turn an id tech-based game into a PC power hungry, unoptimized mess.
    Reply
  • JarredWaltonGPU
    valthuer said:
    Game looks amazing, but i will agree with the rest of your sentence. That would be my initial reaction as well: i can only imagine the amount of effort it takes, in order to turn an id tech-based game into a PC power hungry, unoptimized mess.
    I don't know about that. There's no magic bullet with idTech engines. You have to code for them, same as any other engine, and if you add stuff onto the base rendering paths without spending time on optimizations, you get a crap result. Doom Eternal did a great job at optimization, but you could take the same engine and add more RT effects to get a much worse performance result.

    IIRC the RT effects in Doom Eternal were actually quite limited — only RT reflections. So no global illumination or shadows. If Indie uses RT for either of those, performance will drop. Obviously, the full RT option will do "everything" via RT and will require a much more potent GPU to run well, plus upscaling and framegen I imagine.
    Reply
  • valthuer
    bigdragon said:
    A friendly reminder to not preorder this or any other game. Give the YouTubers without early access a couple days to point out the good and bad with the game. Then you can make an informed decision.

    Refusing to preorder games has saved me so many times. I'll admit that the pre-release hype can be hard to ignore sometimes.

    Having begun gaming 25 years ago, i really miss the times when companies would release demos and let you experience the game first hand.

    It happens so rarely these days: Final Fantasy 16, System Shock remake and Resident Evil 4 remake, are the only games i can recall doing that in the past two years. OK, maybe Tekken 8 as well.
    Reply