The new Doom's RT system requirements may ignite The Dark Ages for your wallet

Official screenshot of Doom: The Dark Ages.
Official screenshot of Doom: The Dark Ages. (Image credit: Bethesda, id Software)

Yesterday on Twitter, Nvidia employee Jacob Freeman shared the PC requirements for the upcoming Doom: The Dark Ages, highlighting that the latest id Tech 7 engine would enforce mandatory ray tracing a la the last one, Indiana Jones and The Great Circle.

The first id Tech 7 release, Doom Eternal, was built without an RT requirement but later retrofitted the feature as some RT effects, including reflections. Eternal was otherwise incredibly performant despite its cutting-edge visuals, to the point they even managed a feasible near-locked 30 FPS on the original Nintendo Switch's anemic Tegra X1 chipset— though, of course, that version had no RT to speak of.

In any case, these minimum requirements will feel quite hefty for many users. While even some non-RT games have been demanding the likes of an RTX 2060 Super for a while now, Doom Eternal could be run on much weaker hardware, and the ray tracing baseline has also amped up CPU requirements to a minimum 10th Gen Core i7/Zen 2 Ryzen 7 tiering. And if you're still using 8 GB of RAM for AAA gaming in 2025, you might as well go home.

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Doom: The Dark Ages System Requirements
Target Settings1080p60, Low Settings1440p60, Medium Settings4K60, Ultra Settings
Operating SystemWindows 10/11 64-BitWindows 10/11 64-BitWindows 10/11 64-Bit
Processor RequirementsAMD Ryzen 7 3700X/Intel Core i7-10700K or betterAMD Ryzen 7 5700X/Intel Core i7-12700K or betterAMD Ryzen 7 5700X/Intel Core i7-12700K or better
Graphics Card RequirementsNvidia RTX 2060 Super/AMD RX 6600 or betterNvidia RTX 3070/AMD RX 6800 or betterNvidia RTX 4080/AMD RX 7900 XT or better
RAM Requirements16 GB32 GB32 GB
Storage Requirement512 GB+ NVMe SSD512 GB+ NVMe SSD512 GB+ NVMe SSD

Now, though, it seems id Tech 7 will get pushed to its limits in Doom: The Dark Ages— at least, if you plan to play above 60 FPS. These high-end 60 FPS requirements are much more reasonable than those for Indiana Jones, and it would even seem that full path tracing has been dodged in favor of increased performance while still rendering the entire game on a ray tracing pipeline. Considering how high these entry-level performance demands realistically are for most PC gamers, though, I doubt anyone will take issue with The Dark Ages not threatening our systems and/or egos with path-tracing presets.

That said, one can't help but notice that all the existing recommended performance tiers for Doom: The Dark Ages only show 60 FPS targets. For true Doom enthusiasts with high refresh rate displays, there's no question that you'll want to push a higher framerate to enhance the fluidity of your gameplay further and give you precious reaction time in the frantic gunfights common to modern Doom.

This means those hoping to make the most of their 144-360 Hz displays in this game will need to kick up their CPU and GPU horsepower significantly over Eternal's demands and likely still turn down some settings from Ultra. For these purposes, we highly recommend the Ryzen 7 9800X3D or the best gaming CPU you can afford, paired with the RTX 4090, or...yes, the best (RT-enabled, thus Nvidia for this circumstance) gaming GPU you can afford. If all you need is 60 FPS, you can get away with the existing recommended spec...but any PC FPS player knows that 60 FPS is just the beginning.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • MooseMuffin
    People were worried about the RT requirement for Indiana Jones too and that ran well on basically anything, including 60fps on a Series S.
    Reply
  • oofdragon
    Can anyone bother to reply what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?
    Reply
  • Gaidax
    oofdragon said:
    Can anyone bother to reply what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?
    Sure, what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?

    Hope this helps.
    Reply
  • logainofhades
    oofdragon said:
    Can anyone bother to reply what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?

    Mandatory RT has nothing to do with optimization. That would be them using DLSS and FSR as a crutch.
    Reply
  • Gururu
    MooseMuffin said:
    People were worried about the RT requirement for Indiana Jones too and that ran well on basically anything, including 60fps on a Series S.
    I was mulling over this yesterday. Totally agree.
    Reply
  • tommo1982
    oofdragon said:
    Can anyone bother to reply what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?
    Some one needs a reason for continuous growth and profits. There's no other reason to lock out people from playing games.
    Reply
  • logainofhades
    Forcing RT doesn't seem like a smart business strategy to me.
    Reply
  • MooseMuffin
    oofdragon said:
    Can anyone bother to reply what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?
    Actual answer is that they don't want to build both a RT and non-RT lighting model, so they'll just build the RT one with various scalability settings for lower end hardware.
    Reply
  • Jabberwocky79
    I mean, what's the big deal? I see so much hate for RT. Sorry, but it looks nice, and is the next big evolution of graphics rendering. Ppl wanting to burn the place down because of some new feature. The people who were still riding horses probably felt the same way about the automobile.
    Reply
  • Thunder64
    Jabberwocky79 said:
    I mean, what's the big deal? I see so much hate for RT. Sorry, but it looks nice, and is the next big evolution of graphics rendering. Ppl wanting to burn the place down because of some new feature. The people who were still riding horses probably felt the same way about the automobile.

    I think some of the criticism is that Doom 2016 and Eternal could run pretty well even on a darn near potato. They managed to look great doing it. Now for decent graphics and at a mere 60fps we need 3070's and 6800's?
    Reply